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Contents of /projects/roguelike/Terrain.h

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Revision 1.3 - (hide annotations) (download)
Wed Apr 5 06:06:39 2006 UTC (15 years, 2 months ago) by banana
Branch: MAIN
Changes since 1.2: +3 -1 lines
File MIME type: text/plain
Terrain loading almost finished

1 banana 1.1 /*
2     * Terrain - A part of the world
3     *
4     * Some common ids:
5     * 0: floor
6     * 1: wall
7     */
8    
9     #include "Entity.h"
10 banana 1.2 #define kMaxTerrainID 1
11 banana 1.1
12 banana 1.2 class Terrain : public Entity {
13 banana 1.3 bool opaque; //False if this terrain can be walked on/seen through
14 banana 1.1 public:
15 banana 1.2 //Terrain cache, loaded at program initialisation
16 banana 1.3 static Terrain *cache[2];
17 banana 1.2
18     //Constructor that copies a terrain out of the cache
19 banana 1.1 Terrain(int id);
20 banana 1.2
21     //Inline inherited basic-value constructor
22     Terrain(std::wstring n, unichar s) : Entity(n, s) {
23 banana 1.3 opaque = false;
24 banana 1.2 }
25 banana 1.1 };

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